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2227年当時、インスティチュートはシンス製造において大躍進を遂げた。しかしそれは決して十分ではなかった。科学的な好奇心と、完全を目指す探究心が、彼らをさらに前進させた。彼らが望んだ物は… 完璧な機械だった。そこで彼らは、当時最高のお手本を追いかけた。人間だ。歩き、話し、有機的に完全に統合された… 何でもできる存在。

ファーザー

シンスインスティチュートによって製造された人造人間であり、 連邦キャピタル・ウェイストランド等で確認できます。


背景[]

謎の組織であるインスティテュートによって製造されているシンスは、その精密さに応じて"三世代"に分けられています。第一世代のシンスは骨格がむき出しのメカニカルヒューマノイドであり、ヒトの再現としてはとても大雑把な作りです。第二世代は前の世代のように機械的な部分もありますが、進歩した骨格にプラスチックパネルが「皮膚」として用いられ、部分的に、あるいは完全にカバーされています。注意深く観察しなければ、人間として通用する出来です。第三世代のシンスは、シンステクノロジーの頂点を極めています。呼吸し、代謝があり、感情と感覚を完全に模倣しています。第三世代のシンスは本物の人間と区別がつきません。

各世代が継続して開発されていた時、人々はそんなことを知るよしもありませんでしたが、ダイアモンドシティで伝えられるところによれば、最初のシンスは2229年に普通の人々と接触しました。その出来事は"ブロークン・マスク"と呼ばれています。そのシンスはMr.カーターを名乗っていました。その外見と人間性から第三世代のプロトタイプですが、内在的な不自然さを持っていたかもしれません。コモンウェルスに住む多くの人々は、その事件の後にシンスに対して病的なほど疑り深くなり、大きな偏見を持ち始めました。そして人々はインスティチュートによって誘拐され、自分自身のコピーと入れ替えられるかもしれないという恐怖を抱きました。彼らの偏見はいくらか正しい部分もあり、最も洗練されているシンスの一部がスパイとして行動しています。

特徴[]

遭遇する大部分の敵対的なシンスは、第一世代か第二世代に属しており、インスティチュートのレーザー武器とショックバトンで武装しています 第一世代と第二世代のシンスと戦う際、彼らの手足を破壊することができます。彼らがあまりに多い場合、何かと便利な対策です。腕の一つが破壊されると、武器を使うことができなくなる事があります。しかしそれでもプレイヤーを追いかけ、残った腕で攻撃し始めます。脚を破壊した場合、彼らはそこに座って銃を使用するか、腹ばって進み、腕で攻撃しようとしてきます。

ミッション「Call to Arms」に登場する人造人間は、異常なレベルのIntelligenceを持っていて、人間と機械の間にある境界線を不気味に踏みしめています。アークジェット・システムのビル内では、Sole Survivorパラディン・ダンスに「君が誰であろうと、そこにいることは分かっている」と声をかけていたり、ターゲットを検知したが発見できなかった場合に「システムの再調整が必要なのかもしれない」と自問自答することもあり、Synthが持つ潜在的な自立心の高さを表しています。

Gen 3 Controversy[]

There is a lot of controversy over the sentience of Gen 3 Synths and whether they should be allowed to live normal lives, some say they are mere machines mimicking human emotion and are just like any other Mr. Handy, undeserving of free will (eg. The Institute), some say they are a dangerous threat and need to be destroyed due to their use above ground (eg. The Brotherhood of Steel), while others say they are fully sentient based of some of the evidence inside the institute and therefore deserve to be free. (eg. The Railroad)

One of the points for them counting as "Human" is the process of making, they are constructed bone by bone, then covered in muscle tissue, their heart is started then they are dipped in synthetic skin before being processed, they are made of flesh and blood, it is somewhere during this process that the Synth Component is added to them, this allows the Institute control over them via voice commands.

A second, more important point for their sentience would be their free will and while some might call this a bug, some members of the Institute itself think this might show something more, which is demonstrated in the quest Synth Retention, where Sole Survivor has to go and bring back a rogue synth who had become a Raider. The Institute used this to as an argument for Synths being too dangerous when given free will, while other saw this as proof that they are sentient.

Variants[]

Synth[]

FO4 Synth

Synths often come in groups of four or so. Armed with Institute weapons they are one of the cheapest ways of attaining large amounts of power cells. Like ghouls, their limbs can be removed and they will change their tactics accordingly.

名前 (Base ID)ステータスAIパターン攻撃方法所持アイテム
Synth
00066644
Level
10
Perception
4
HP
50
ダメージ耐性
16
エネルギー耐性
24
放射能耐性
50
毒耐性
?
Experience Points
20
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
インスティチュートピストル (17 Damage)
Attack
格闘 (5 Damage)
  • Dead フュージョン・セル
  • Dead インスティチュートレーザー
  • Dead バトン

Synth strider[]

FO4 Synth Strider

Stronger than an ordinary synth, these striders, while fairly weak, are still a significant step up. They, like their counterparts, use almost exclusively institute weapons and in some instances, shock batons.

名前 (Base ID)ステータスAIパターン攻撃方法所持アイテム
Synth strider
0009318c
Level
13
Perception
4
HP
140
ダメージ耐性
15
エネルギー耐性
5
放射能耐性
無効
毒耐性
?
Experience Points
20
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
インスティチュートピストル (17 Damage)
Attack
格闘 (8 Damage)
  • Dead フュージョン・セル
  • Dead インスティチュートレーザー
  • Dead バトン

Synth leader[]

FO4 Synth Leader

Unlike most synths, leaders are armored and possess heavily modified institute weapons. They almost exclusively travel with other synths and often act as the final opponent in synth occupied areas.

名前 (Base ID)ステータスAIパターン攻撃方法所持アイテム
Synth leader
00075342
Level
13
Perception
4
HP
140
ダメージ耐性
15
エネルギー耐性
?
放射能耐性
無効
毒耐性
?
Experience Points
20
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
インスティチュートライフル (23 Damage)
Attack
格闘 (13 Damage)
  • Dead 人造人間制服
  • Dead フュージョン・セル
  • Dead インスティチュートレーザー
  • Dead バトン

Synth patroller[]

FO4 Synth Patroller

A step up from the synth strider and leader variants, the patroller is stronger and has a better aim. They are usually seen in groups with other synths, such as synth striders or leaders, and are usually seen with Institute pistols or rifles.

名前 (Base ID)ステータスAIパターン攻撃方法所持アイテム
Synth patroller
001a03f4
Level
21
Perception
6
HP
265
ダメージ耐性
18
エネルギー耐性
5
放射能耐性
無効
毒耐性
?
Experience Points
32
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
インスティチュートピストル (17 Damage)
Attack
インスティチュートライフル (23 Damage)
Attack
格闘 (15 Damage)

Synth seeker[]

FO4 Synth Patroller

Stronger then the synth patroller, these synths can really pack a punch. As with other synths, they can be found travelling in groups. Usually seen with the same weapons as the synth patroller.

名前 (Base ID)ステータスAIパターン攻撃方法所持アイテム
Synth seeker
001a03f5
Level
29
Perception
4
HP
300
ダメージ耐性
23
エネルギー耐性
5
放射能耐性
無効
毒耐性
?
Experience Points
42
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
インスティチュートピストル (17 Damage)
Attack
インスティチュートライフル (23 Damage)
Attack
格闘 (15 Damage)

Synth trooper[]

FO4 Synth Patroller

Synth troopers are more aggressive than most of their counterparts and usually spawn in weaker packs of synth striders, or occasionally patrollers.

名前 (Base ID)ステータスAIパターン攻撃方法所持アイテム
Synth trooper
001a03f6
Level
39
Perception
4
HP
425
ダメージ耐性
25
エネルギー耐性
15
放射能耐性
無効
毒耐性
?
Experience Points
55
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
インスティチュートピストル (17 Damage)
Attack
格闘 (17 Damage)

Synth assaulter[]

FO4 Synth Assaulter
Mbox stub
必要なセクション
必要な項ですが、まだ十分ではありません。「編集」からFallout Wikiを手伝うことが出来ます。
名前 (Base ID)ステータスAIパターン攻撃方法所持アイテム
Synth assaulter
001a03f7
Level
49
Perception
4
HP
500
ダメージ耐性
35
エネルギー耐性
25
放射能耐性
無効
毒耐性
?
Experience Points
70
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
インスティチュートピストル (19 Damage)
Attack
格闘 (18 Damage)

Synth stormer[]

FO4 Synth Assaulter

The synth stormer is a high-level synth, often seen with other high-level variants of synths.

名前 (Base ID)ステータスAIパターン攻撃方法所持アイテム
Synth stormer
001a03f8
Level
61
Perception
5
HP
635
ダメージ耐性
50
エネルギー耐性
40
放射能耐性
無効
毒耐性
?
Experience Points
87
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
インスティチュートピストル (19 Damage)
Attack
格闘 (17 Damage)

Synth eradicator[]

FO4 Synth Leader

The synth eradicator is the strongest variant of synth.

名前 (Base ID)ステータスAIパターン攻撃方法所持アイテム
Synth eradicator
001a03f9
Level
71+
Perception
6
HP
760+
ダメージ耐性
65
エネルギー耐性
50
放射能耐性
無効
毒耐性
?
Experience Points
102
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
インスティチュートライフル (26 Damage)
Attack
格闘 (18 Damage)
  • Dead 人造人間制服
  • Dead フュージョン・セル
  • Dead インスティチュートレーザー
  • Dead バトン

Notable synths[]

Fallout 3[]

  • アーミテージ (S3-47)
  • ハークネス (A3-21)

Fallout 4[]

  • Amelia Stockton
  • Art
  • Aster Far Harbor (add-on)
  • B2-57
  • Brooks (L7-92) Far Harbor (add-on)
  • Captain Avery Far Harbor (add-on)
  • Chase Far Harbor (add-on)
  • Cog Far Harbor (add-on)
  • Cole Far Harbor (add-on)
  • Curie (after Emergent Behavior; originally G5-19)
  • Paladin Danse (M7-97)
  • Dejen Far Harbor (add-on)
  • Derrick Far Harbor (add-on)
  • DiMA Far Harbor (add-on)
  • F6-33
  • Faraday Far Harbor (add-on)
  • Gabriel (B5-92)
  • Glory (G7-81)
  • H2-22
  • Jule Far Harbor (add-on)
  • Jules
  • K1-98 Jenny
  • Magnolia (possibly C2-41)
  • Miranda Far Harbor (add-on)
  • Mayor McDonough (M7-62)
  • Naveen Far Harbor (add-on)
  • Nick Valentine
  • Roger Warwick
  • Shaun (S9-23)
  • Sturges - based on game files, no in-game dialogue indicators
  • High Confessor Tektus (after Reformation) Far Harbor (add-on)
  • Timothy
  • X4-18
  • X6-88
  • X9-27
  • Y9-15
  • Z1-14
  • Z2-47
  • Z3-22

Notes[]

  • In Fallout 3, the synths are known as "androids". Records on Father's terminal give an explanation for the name change.
  • After a synth's destruction one can observe their eyes still moving around, despite having been defeated. This seems to stop after decapitation.
  • Synth models as early as Nick Valentine and DiMA can smell.
  • Given the Institute designations for synths, 67,600 androids can be created with different names.
  • Gen 1 and 2 synths are affected by the Troubleshooter's legendary prefix, but Gen 3 synths are affected by the Assassin's prefix.

Appearances[]

Synths appear in Fallout 3 and Fallout 4. The two synths encountered in Fallout 3, Armitage and Harkness, were ostensibly Generation 3 synths, and Generation 1 and 2 synths were not introduced until Fallout 4.

Behind the scenes[]

50 Vault-Tec C.E.O.情報はunverified behind the scenes informationに基いています が,Falloutの正史には含まれない情報です.
  • Synths share many similarities with the terminators from the Terminator film franchise. The most notable one being that the Generation 1 synths are nothing more than endoskeletons that loosely resemble a human skeleton, just like the majority of terminators created by SkyNet. The Generation 2 synths differ in that they possess artificial skin like the T-600 terminators shown in Terminator Salvation. The Generation 3 synths were designed to look exactly like human beings so that they can infiltrate human settlements undetected, which is the exact purpose of the T-800 infiltrator seen in every Terminator film. Sometimes when in combat with Gen 1 and Gen 2 synths, they will say to the player character "You must be terminated." Finally, the biggest similarity is that both the Fallout and Terminator franchises depict a post apocalyptic America destroyed by nuclear war.
  • The Generation 3 synths are much like Replicants from Blade Runner, based on the novel Do Androids Dream of Electric Sheep, in that they are synthetic humans genetically engineered entirely out of organic substances and are virtually indistinguishable from real human beings. This is one of many Blade Runner references throughout the game. In fact, the surname "Deckard," if used in some way as part of the playe characterr's name, is one of the names that Codsworth is capable of saying. This is a reference to Rick Deckard from the film. In addition, the test required to enter Covenant measures psychological response to random questions, very similar to the exam that Blade Runners give to suspected Replicants.
  • The hunting of rogue synths somewhat references the movie Artificial Intelligence. The movie depicts a futuristic America where androids are used as servants for various jobs, but they commonly gain self awareness and run away only to be hunted down and destroyed.
  • The exact distinction between Gen 1 and Gen 2 synths is a little vague. In the games files there are three types of non Generation 3 synths, not two. Some are unambiguously gen 1 synths and spawn with a completely exposed mechanical skeleton and typically don't use armor, as seen in Kellogg's memories during Dangerous Minds. On the other hand, some are unambiguously gen 2 synths and have intact "skin" which can only be damaged by crippling their limbs, expressive faces, and typically wear clothes, such as the synth requisition officer. In between these are synths with rigid plastic skin, which typically spawn at least partially damaged and can be blasted off by the player character even without crippling limbs, similar to other robots. The last group could represent gen 2's that have begun to decay, but given the more rigid appearance of their skin, they appear to be an earlier model. It could be that Gen 1 synths may have been built with plastic casings that often degraded over time and some units simply have none left.
  • Gen 2 synths bear similarities to the NS-5 robots from the film I, Robot.
  • Synths may be based on Star Trek's Androids, both have human variants such as Data and Gen-3 Synths, there is controversy on what to call them, Androids or Synths, Synths being short for Synthetic Humans. Both have controversy as to whether they are people or not, as Data at one point was threatened to be dissected and used to create more, saying he is not a person, Synths have the Railroad and Brotherhood of Steel (East Coast), and they both have someone they call Father, for Data it is the scientist who created him and Lore. For the Synths, it is Shaun, who was essential in creating 3rd gen synths.
50 Vault-Tec C.E.O.unverified behind the scenes informationに基く最終的な情報です


Gallery[]

Fallout 3[]

Fallout 4[]

References[]


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