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Fallout: New Vegas

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このページは the game itself についてのものです。 an overview of Fallout: New Vegas-related articles については、Portal:Fallout: New Vegas をご覧ください。
Fallout: New Vegas
FNV box art (US).jpg
デベロッパーObsidian Entertainment
パブリッシャーBethesda Softworks (US, UK, ROI, JP)
バンダイナムコ (EU, AU, NZ)
1C/Cenega (PL, RU, CZ)
リリース日2010年10月19日 (US)
2010年10月21日 (OC)
2010年10月22日 (EU)
2010年11月4日 (アジア)
ジャンルロールプレイングゲーム
エンジンGamebryo
モードシングルプレイヤー
プラットフォームMicrosoft Windows XP/Vista/7,
Xbox 360, PlayStation 3
メディアBlu-ray disc, DVD, ダウンロード
システム要件最小構成:
OS: Windows 7/Vista/XP
CPU: dual core 2.0 GHz
メモリ: 2GB RAM
ストレージ: 10GB のデータストレージ空き容量
ビデオカード: NVidia GForce 6 series, ATI 1300XT シリーズ
 
Gametitle-FNV.png
Gametitle-FNV.png

舞台は用意した。あとは自由だ

Fallout: New Vegas (フォールアウト・ニューベガス) は、Obsidian Entertainment が開発しBethesda Softworks より発売されたゲーム。New Vegas は直接のシリーズ続編ではないが、Falloutシリーズ4作目にして、前作である Fallout 3 のスピンオフ作品として発売前にアナウンスされていた。Black Isle Studios で 前作の Fallout ゲームの活動していた少数の従業員が開発した。世紀末後のネバダ州が主な舞台となっており、アリゾナ州カリフォルニア州も一部訪問することになる。 このゲームは北米で2010年10月19日に、ヨーロッパで2010年10月22日に、アジアで2010年4月に、日本では2011年11月4日にリリースされた。PCXbox 360PlayStation 3 に対応している。

今作の開発であるObsidian Entertainmentは、シリーズがInterplayから発売されていたころに、Fallout , Fallout 2 , Fallout Tactics などを開発した元 Black Isle Studios のメンバーが多く所属している開発会社であるため、過去のシリーズからの引用が多く見られる。

Development history編集

Fallout: New Vegas was announced on April 20, 2009 at Bethesda's London showcase.[1] The first official information was released in the February 2010 issue of PC Gamer. A cinematic teaser trailer and a gameplay trailer were released. The game spent a total of 18 months in development.[2]

Story and setting編集

Setting編集

主要記事: Fallout world

The game is set in and around a post-apocalyptic retro-futuristic Las Vegas, following the Great War between the U.S., and China as a conventional and nuclear war that occurred on October 23, 2077, and lasted less than two hours, while causing immense damage and destruction. Before the Great War was the Resource Wars, during which the United Nations disbanded, a plague rendered the United States paranoid, and Canada was annexed. Thanks to Robert House, the city of Las Vegas itself wasn't hit as hard as most of the other districts, with most buildings being left intact as a result. The Hoover Dam supplies free electricity and water to those who control it.

Story編集

ストーリーは前作Fallout 3よりも、旧シリーズのFalloutFallout 2シリーズに近く、舞台もFallout 3の東海岸から旧シリーズの西海岸に焦点を当てている。

Fallout: New Vegasの時系列は前作Fallout 32277年より4年後の2281年を舞台としている。

モハビ・ウェイストランドで運び屋は大切な荷物を運搬中、 謎の集団に待ち伏せにあい、
荷物を奪われた挙句謎の人物に頭を打ちぬかれ、生き埋めにされてしまう。
グッドスプリングスで目が覚めた運び屋はドック・ミッチェルの手術によって一命を取り留める。
奪われた荷物を取り戻すため、自分を襲った集団の手がかりを追う運び屋。
自分を襲ったのは?奪われた荷物とは?

そして運び屋は、NCR,シーザーリージョン,Mr.ハウスらによるモハビを賭けた、 大きな戦いへと巻き込まれるのであった。

舞台は用意した。あとは自由だ

Fallout: New Vegas物語の結末は、運び屋の手によって全く違う結末を迎え、運び屋とともに旅をする物らの結末も同時に語られる。 本作では、結末ごとの状況の差が大きいためFallout3にあった、エピローグやエンディング後プレイは実装されていない。

Gameplay編集

The gameplay system is similar to Fallout 3 gameplay, although some changes have been made, one being changes to the combat system to give the feel of a first-person shooter, including the ability to use weapon iron sights. The game also made a change from the true bullet flight paths in Fallout 3 to simulated bullet flight paths, which means the bullets, when fired, originate from the center of the screen's crosshairs, rather than the tip of the gun's barrel.

Hardcore mode編集

主要記事: Hardcore mode

Hardcore mode is an optional setting which makes the game more realistic, with gameplay elements such as dehydration, and non-instantaneous healing. It can be turned on and off mid-game. Either a trophy or achievement is awarded for completing Fallout: New Vegas on Hardcore mode, however, in order to earn it, the entire game must be played in Hardcore, from the point first prompted until the endgame sequence, without ever turning the setting off. The Casual/Hardcore mode distinction is independent of difficulty settings. Hardcore mode

Character system編集

The SPECIAL system returns, and directly influences speech options and quests. Unlike Fallout 3, traits are available for taking, and perks are gained every two levels instead of every one, a move made by the developers to avoid creating overpowered Couriers.

Combat編集

The Vault-Tec Assisted Targeting System, or V.A.T.S., is an active pause combat system implemented in the game, just like in Fallout 3. While using V.A.T.S., the otherwise real-time combat is paused. V.A.T.S. also allows the gory deaths in the game to be shown in slow motion and great detail. Attacks in V.A.T.S. cost Action Points, and the player can target specific body areas for attacks to inflict specific injuries.

During real time combat, you can now look down the iron sights of weapons, rather than the zoom in Fallout 3. Unlike Fallout 3, melee weapons now have special moves in V.A.T.S., such as "Fore!" for golf clubs.

New Vegas also brings back the Damage Threshold (DT) mechanic absent from Fallout 3. If an enemy has a high DT, some weapons may be ineffective. This is indicated by a red shield near the enemy's health bar when attacking it, both in and out of V.A.T.S. The damage threshold will be due to high armor or a built-in mechanic to that character, and will require the Courier to either retreat or attack with a more powerful weapon. Players also take much more damage in V.A.T.S. than in Fallout 3 (75%, up from 10%), which makes dying during V.A.T.S. a real possibility. Another new feature is the presence of a dynamic 'Kill Cam' which shows the killing bullet in slow motion, permitting players who prefer to play in real-time to experience the same cinematic feel of V.A.T.S. This camera can also be enabled/disabled at will, and is only shown on killing the last enemy of a group.

Karma and Reputation編集

Karma is back, incorporated alongside a reputation system similar to Fallout 2.[3] Reputation is a form of tracking relationships within the many factions and towns of Fallout: New Vegas, such as the NCR or Goodsprings. A high reputation with a faction or town may give certain benefits, such as gifts from the people of that town, while a low reputation may lead to hits being taken out against you. Karma in New Vegas has little effect compared to Fallout 3; reputation is the primary factor as to how people will react to you.

Weapon Modding編集

A modding feature allows you to modify your gun by adding scopes, extended magazines, silencers, and more. Weapons can have a maximum of three attached mods, and they cannot be removed once placed. Obsidian implemented this feature as a direct response to the popularity of the Weapon Mod Kits mod for Fallout 3.[4]

Unique weapons編集

There are unique versions of weapons in Fallout: New Vegas, a feature introduced in Fallout 3. Unique weapons have different textures and adornments. They were not originally intended to be modified and most cannot be, however some are still able to take on modification (such as the weathered 10mm pistol), even so their built-in abilities and higher damage output often make up for their lack of flexibility. Counting all the DLCs, there are a total of 81 unique weapons to be found inside the game, but some require the completion of a quest to find (e.g Pew Pew).

Companion wheel編集

A new companion wheel has been added to quickly and easily give companions commands such as 'Talk', 'Use Ranged Weapons' and 'Wait Here'. It also makes it easier to restore their health (using stimpaks) and swap equipment. The companions also have their likes and dislikes; giving a sniper companion a shotgun, for example, will result in a nasty remark and decreased effectiveness.

Gambling編集

The city of New Vegas, as well as other smaller settlements in the game, have a variety of colorful casinos or other forms of gambling to explore. In Fallout: New Vegas, several gambling mini-games have been added, including blackjack, roulette, and slots. Outside the casinos, many people across the Mojave play Caravan, a card game designed by Obsidian specifically for New Vegas. Luck is a considerable factor when it comes to gambling. You get money for winning, and floor managers will congratulate you with food or drink and maybe a VIP stay at the hotel. Winning too much money after that, however, will make the managers come down, give you the customary "tap on the shoulder", and tell you to leave the casino on suspicions of cheating. You will not be able to gamble in that casino anymore but are still able to enter and buy items or food from the casino. This however will not remove your current chips.

Developers編集

Fallout: New Vegas was developed by Obsidian Entertainment, a company founded by Feargus Urquhart and Chris Avellone, two of the makers of Fallout 2 (originally at Black Isle Studios). The project is led by J.E. Sawyer, one of the lead designers of Van Buren, the canceled Fallout 3 project by Black Isle Studios. John R. Gonzalez is the lead creative designer, while Obsidian founder Chris Avellone, who worked on Fallout 2 and Van Buren is a senior designer. Joe Sanabria is the lead artist.

Products編集

The Fallout: New Vegas Collector's Edition, shown with all bonus collector's items.

Collector's Edition編集

The Collector's Edition of Fallout: New Vegas includes Fallout: New Vegas; "Lucky 7" poker chips, replicas from the ones found in the game; a deck of Fallout: New Vegas themed playing cards; a replica of the "Lucky 38" poker chip (The platinum chip) from the game; “All Roads”, a graphic novel about the history of Fallout: New Vegas written by Chris Avellone; and a "The Making of Fallout: New Vegas" DVD. The entire package comes in a collectible Fallout: New Vegas box. The Collector's Edition was also available for pre-order.

Add-ons編集

A total of four add-ons, Dead Money, Honest Hearts, Old World Blues, and Lonesome Road have been released. The pre-order bonuses are now released as another add-on, Courier's Stash, as well as another add-on called Gun Runners' Arsenal which was released on September 27, 2011.

Fallout: New Vegas had four different pre-order bonuses: the Classic Pack, Caravan Pack, Tribal Pack, and Mercenary Pack. Each one had a unique suit of armor and a unique weapon not found in-game, along with a few other items that are available within the game.

Ultimate Edition編集

The Fallout: New Vegas Ultimate Edition was released on February 7th, 2012 in North America and February 10th in Europe. The package contents are the base game along with all add-ons, including Gun Runner's Arsenal and Courier's Stash.

Controversies and censorship編集

  • In the German version, there is no gore. German players that want the full Fallout experience can - as with Fallout 3 - buy the Austrian version which basically features the uncut PEGI version with German speech and text. However, the German Ultimate Edition is completely uncensored.
  • Just like in Fallout 3, the Fat Man weapon was once again renamed to the "Nuka Launcher" in the Japanese version of Fallout: New Vegas. The Little Boy mod, however, was not.
  • Fallout: New Vegas was officially banned in the United Arab Emirates, but the ban was repealed later as it did not contain enough violence to meet the criteria of a ban after a test run was made. The ban lasted for about a day after the game's release and the game was soon stocked in stores fully uncensored (with gore) alongside the collector's edition. The ultimate edition was released without any issues as the original game was already in stock and the ultimate edition was simply the same game with all DLC included.

Gallery編集

Videos編集

Fallout New Vegas Intro (HD)04:51

Fallout New Vegas Intro (HD)

See also編集

External links編集

Official links編集

References編集

  1. VG247 - Fallout: New Vegas announced in London
  2. Josh Sawyer's Formspring
  3. 引用エラー: 無効な <ref> タグ。「tim」という名前の引用句に対するテキストがありません
  4. Gamespots Interview with Chris Avellone at E3 2010

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