FANDOM



Here and Now head
翻訳が必要
このページは翻訳が必要な箇所があります。「編集」からFallout Wikiを手伝うことが出来ます。固有名詞の翻訳は固有名詞一覧を、見出しなどは用語一覧を参考にしてください。
Icon info
この記事は基礎的な情報とゲーム内での比較を含む概観記事です。ゲーム特有の情報やステータスに関しては、右のリンクからご覧下さい
ゲーム別記事
Falloutデスクロー
幼生デスクロー
デスクロー・マザー
Fallout 2デスクロー
幼生デスクロー
デスクロー・マザー
タフなデスクロー
インテリジェント・デスクロー
アルビノデスクロー
Fallout 3デスクロー
洗脳デスクロー
Fallout: New Vegasデスクロー
デスクロー・ベイビー
ヤング・デスクロー
ブラインドデスクロー
デスクロー・アルファ(オス)
デスクロー・マザー
伝説のデスクロー
Lonesome Roadデスクロー
ラオー
Fallout 4デスクロー
Fallout Tactics毛深いデスクロー
Fallout: BoSデスクロー
ベイビー・デスクロー
エルダー・デスクロー
カメレオン・デスクロー
アドレセント・デスクロー
マザー・デスクロー
Van Burenデスクロー
JES Fallout RPGデスクロー
 ... 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FNV LRGametitle-FO4
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FNV LRGametitle-FO4Gametitle-FOSGametitle-FOTGametitle-FOBOSGametitle-FBGametitle-VBGametitle-FOBOS2Gametitle-VBGametitle-JESGametitle-D20

Big! Big! The size of three men! Claws as long as my forearm! Ripped apart! Ripped apart!

Trent Barrister, Fallout

デスクローは遺伝子工学により様々な種のDNAを加えた、大型のジャクソンカメレオン変異体であり、機敏で強力な種である。[1]しかし突然変異のせいで、デスクローには変色能力が備わっていない。[2]

Background編集

The deathclaws were originally created before the Great War by the government to replace humans during close-combat search-and-destroy missions. They were derived from mixed animal stock, primarily build off of the very popular Jackson Chameleon. They were then refined by the Master, using genetic manipulation and the FEV virus. The resulting creature is almost unbelievably fast and powerful.[2]

Around 2161, deathclaws were still mysterious and legendary creatures to many inhabitants of southern California. They could only be found in the Boneyard at the warehouse, with a mother living there, one in a former deathclaw's nest and around the Hub, sometimes attacking caravans or travelers. Later, as the deathclaw population grew and really spread across the continent, the deathclaws stopped being perceived as legendary beasts, and started to be seen just as another dangerous creature.

Biology編集

Deathclaws have a hunchbacked, bipedal reptilian build with long humanoid arms. They stand roughly nine to ten feet tall, with a thick and resilient hide, powerful muscles, and twelve-inch-long, razor-sharp claws that can kill almost any other creature in only a few swipes; hence their name. They have an excellent sense of smell and hearing, though their eyesight is poor. Their build gives them incredible speed, agility and strength in close combat, making them an extreme threat. Though they were originally mutated chameleons, they have lost the ability to camouflage themselves.

Deathclaws are very aggressive, territorial, and carnivorous. They typically live in small packs of around eight to twenty members led by an alpha male, who is the only one allowed to mate with the females. Deathclaws are oviparous, with the eggs typically laid in dark, sheltered locations and fiercely guarded by their mother. Young deathclaws reach maturity under the care of their parents, following them closely until they are old enough to fend for themselves.

Although they do not have vocal cords, they can growl and shout, and some seem to be able to mimic human speech much the same as a parrot does. However, normal deathclaws aren't intelligent enough to be capable of real speech.

Interestingly, deathclaws do not sharpen their claws on nearby objects, instead preferring their own nails to do the sharpening. The Lone Wanderer or Courier can witness this behavior while sneaking up on a deathclaw.

Variants編集

Deathclaw編集

Deathclaw fo1

The most common type of deathclaw, these exist throughout the Wasteland, and they are feared throughout. As mentioned above, they are highly difficult to defeat, due to high health, high movement speed and lethal melee attacks. Ironically, their social nature adds to their lethal image: it's not uncommon to encounter regular deathclaws in groups of three or four.

Mother deathclaw編集

Deathclawmother
ゲーム内情報の記事s: Fallout, Fallout 2, Fallout: New Vegas, Fallout Tactics

Female deathclaws, also called mothers or matriarchs, are fewer in numbers. Only one female is the pack mother at a given time, with another female taking her place when she dies. Mother deathclaws can be distinguished from males by their dark blue color, barbed tails and back swept horns. They also seem to have a bloated abdomen, presumably from eggs, and are generally larger in size than normal deathclaws. If her young are killed, she will go into an uncontrollable rage, killing anything nearby, excluding other deathclaws.

Baby deathclaw編集

Babydeathclaw

Baby deathclaws are the smallest and weakest form of deathclaws. They will tend to stay close to and follow their mother, and protect her when she is either threatened or attacked. If the mother is killed, the baby deathclaws will surround her body and attempt to protect her. If the babies are killed the Mother will go into a frenzy and kill everything near her, with the exception of other deathclaws.

Intelligent deathclaw編集

ゲーム内情報の記事: Fallout 2

In 2235, the Enclave captured many deathclaws and exposed them to FEV. This boosted their intelligence, giving them the ability to talk with varying degrees of erudition and articulation. This subspecies was highly intelligent, about the equivalent of an eight-year-old, with some even being on par with average adult humans. Their learning capacity was very high and they were capable of abstract thought and reasoning. Although they did not have vocal cords, the deathclaws seemed to mimic human speech in the same way a parrot does. Socially, they had a rigidly hierarchical, peaceful, pack-based ethical code. They were extremely loyal to the pack as a whole, treating it as a family unit rather than having individual families. Fights within a pack are unheard of, and the pack's leader controls many aspects of life, such as choosing and matching female and male deathclaws for reproduction. Oddly enough, deathclaws are not subject to sterility from FEV exposure; this trait is not explained.

Albino deathclaw編集

FO2 Goris model
Fo2 Goris wo robe
ゲーム内情報の記事: Fallout 2

An extremely rare deathclaw, that only one of this variant has been seen in the Wastelands. The albinism is due to a different mutation with FEV,[3] his hide is completely dark gray instead of earth-tone colors like other normal deathclaw and his eyes are red. This variant also seems to have a sensitive hide, because he always wears his robe and will only remove it during combat. He also has a telepathic sense connecting him with his brothers, as seen when the Enclave attack Vault 13.

Enclave deathclaw編集

Enclave deathclaw
ゲーム内情報の記事: Fallout 3

These deathclaws are equipped with mind-control headgear that allows Enclave soldiers to mind-control who the Deathclaw targets. If the player cripples their headgear, the deathclaw will frenzy. They will attack any non-Enclave personnel, including other deathclaws. They can, however, be temporarily controlled with the deathclaw control scrambler, which can be obtained after installing Broken Steel. They are frequently found in cages near Enclave patrols in the Capital Wasteland, and are often released if the patrol is engaged in battle. Enclave deathclaws may sometimes even respawn after their Enclave masters have been killed. An Enclave deathclaw that is in a cage will be set loose by nearest Enclave officer if under attack.

Young deathclaw編集

Babydeathclaw
ゲーム内情報の記事s: Fallout: New Vegas, Fallout: Brotherhood of Steel

The younger variation of deathclaw is slightly larger and tougher than the baby deathclaw, but much smaller than the normal deathclaw. They can mainly be found amongst larger groups of deathclaws, and will often stay close to an older deathclaw.

Blind deathclaw編集

Deathclaw
ゲーム内情報の記事: Fallout: New Vegas

Blind deathclaws are a variant found in the Mojave Wasteland, and appear in both adult and baby form. Although not able to see, they have superb hearing, actually having a higher perception than normal deathclaws, which makes approaching them unnoticed very hard, if not impossible.

Deathclaw alpha male編集

DeatclawAlphaFNV
ゲーム内情報の記事: Fallout: New Vegas

The alpha deathclaw is the strongest of all the deathclaws, after the legendary deathclaw. The deathclaw alpha is much different in appearance, being darker in color and having large horns.

Legendary deathclaw編集

ゲーム内情報の記事: Fallout: New Vegas

The legendary deathclaw is the biggest and most lethal deathclaw in the Mojave Wasteland. It is somewhat larger than normal deathclaws, and also has grayer skin, expanded horns, and fangs. It is located in the final area of Dead Wind cavern, home to many other deathclaws. It and the other deathclaws located in Dead Wind cavern have ammassed quite a collection of loot from would-be hunters, including Mercy, a unique grenade machinegun, found near the legendary deathclaw on a dead Brotherhood of Steel paladin.

Hairy deathclaw編集

Mini-FOT Logo情報はFallout Tacticsに基いています いくつかの項目は、矛盾している可能性があります Falloutの正史を参照して下さい.
FOT deathclaw
ゲーム内情報の記事: Fallout Tactics

A deathclaw subspecies living in the area of the former states of Illinois, Missouri and Kansas developed patches of fur to better cope with the colder climate. (However, since reptiles are cold-blooded and produce very little of their own body heat, a real-world reptile with fur would actually freeze to death.) Furthermore, some of them were noted to be capable of speech as early as in 2197, which means that they probably developed speech through spontaneous mutation, or were experimented on by someone other than the Enclave. Another possibility that they were designed to have an intellect and ability to speak before the Great War.

The hairy deathclaws are more matriarchal than their New California, Capital Wasteland and Mojave Wasteland counterparts, with packs being led by Matriarch. While infant, these deathclaws are less hairy and seems to be absolutely unintelligent, behaving like an animal or simply following the adults. They presumably become self-aware when they grow up.

Experimental deathclaw編集

FOBoSLogo情報はFallout: Brotherhood of Steelに基いています が,Falloutの正史には含まれない情報です.
ExperimentalDeathclaw2
ゲーム内情報の記事: Fallout: Brotherhood of Steel

In the Secret Vault, a Vault-Tec installation which served as the company's ticket to a life after the apocalypse, aside from many scientific projects that were to insure the company's power, some research with radioactive materials and FEV took place. When the Brotherhood of Steel Initiate visited the Vault, he encountered unique variants of the beast known all over the wastes.

The Vault-Tec scientists apparently obtained a sample of the deathclaw bioweapon and tried to improve it using the FEV, radiation and technology. The resulting new species became larger, stronger, gaining extra muscle mass and a type of exoskeleton with many protruding spikes. However, the mutation led them to become blind, leaving the deathclaws to rely on their other senses. The longer they live, the bigger they become, so their mutation and the FEV effect could be very similar to that of Capital Wasteland super mutants. The eggs of these deathclaws are also unique, as they appear more like a pile of flesh nearly the same size as a human.

Experimental baby deathclaw編集

ゲーム内情報の記事: Fallout: Brotherhood of Steel

Weakest variant of the experimental deathclaw. They are dark brown, small, their claws are weak and their skin still has no exoskeleton.

Experimental elder deathclaw編集

ElderExperimentalDeathclaw
ゲーム内情報の記事: Fallout: Brotherhood of Steel
The oldest of the experimental deathclaws. They are grey, brutish and slow. It's much stronger and capable of causing more damage than the normal deathclaw.

Experimental chameleon deathclaw編集

ExperimentalChameleonDeathclaw
ゲーム内情報の記事: Fallout: Brotherhood of Steel

Chameleon deathclaw are slightly more evolved than the standard variety. Their adaptive hides help them blend in with their surroundings, rendering them invisible in dark passages. It's weaker than the Elder variety but is much harder to locate and faster.

Experimental adolescent deathclaw編集

ゲーム内情報の記事: Fallout: Brotherhood of Steel

A prototype variant of an experimental deathclaw. This particular young deathclaw was a subject of an experiment that made him a living colossus. He is the biggest of all the deathclaws, even bigger than a super mutant behemoth. It's presumed that FEV made him to become such a threat. It looks exactly like the standard version but three times bigger and stronger than the latter.

Experimental mother deathclaw編集

ゲーム内情報の記事: Fallout: Brotherhood of Steel

The Experimental mother deathclaw is also grey and big like the normal mother deathclaw, but has a highly developed exoskeleton. Her head is protected by a natural crown and she has a lot of spikes coming out from her back. She also has a strange ability to regenerate from radioactive pools found in her den, which is probably the result of modified FEV's regenerative features.

Behind the scenes編集

The deathclaws are a reference to the Shadowclaws in Wasteland. In Scott Campbell's original concept art (see: gallery), deathclaws were mammals covered with fur. The reason it lost the hair from concept to production was a technical limitation of the rendering software, which couldn't get all the hair to move properly. The hairy deathclaw in Fallout Tactics was inspired by the original concept.[4]

According to the Fallout Bible,[5] after a Dungeons & Dragons computer game made by Interplay was canceled, deathclaws were modelled (visually) on the Tarrasques of the D&D canon, as a Tarrasque clay model was already made. However, according to Chris Taylor, while they do look Tarrasque-like, it was not intentional and the clay model was supposed to be a deathclaw from the start.[4]

Gallery編集

Fallout and Fallout 2編集

Fallout 3 and Fallout: New Vegas編集

Fallout Tactics編集

Fallout: Brotherhood of Steel編集

Van Buren編集

Fallout d20編集

References編集

  1. Joseph (Ocjoseph.msg) in Fallout 2 says:
    "Well, let's see... Deathclaws appear to be mutated Jackson's ChameleonsIn-game spelling, punctuation and/or grammarIcon sic, the horned variety. There are a lot of similarities still present, but an even greater number of differences. The mutation factor is quite high. This species is highly intelligent, about the equivalent of an eight-year-old, with some individuals reaching human normal level. Their learning capacity is very high and they are capable of abstract thought and reasoning."
  2. 2.0 2.1 Deathclaws being genetically engineered before the Great War and later refined by the Master is mentioned in the Fallout 2 Official Strategies & Secrets strategy guide, written by Fallout 2 lead designer, Matt Norton, as well as in Fallout Tactics. It is unknown why the Master would genetically manipulate the deathclaws and then not use them at all for his purposes.
  3. Fallout Bible
  4. 4.0 4.1 Chris Taylor at No Mutants Allowed forum
  5. Fallout Bible 8

広告ブロッカーが検出されました。


広告収入で運営されている無料サイトWikiaでは、このたび広告ブロッカーをご利用の方向けの変更が加わりました。

広告ブロッカーが改変されている場合、Wikiaにアクセスしていただくことができなくなっています。カスタム広告ブロッカーを解除してご利用ください。

FANDOMでも見てみる

おまかせWiki